MatricX PRO — Give your 3D surfaces a history

MatricX PRO · Surface System · Blender

Build finished surfaces.
Not shader networks.

MatricX Pro brings professional materials, layered imperfections, paint masks, decals, trim sheets and reusable PBR materials into one Blender workflow — so you can spend more time designing and less time configuring.

55 Premade Materials 15 Imperfection Types Paint Mask Control Decals + Trims Custom Material Presets

01 / The Problem

Texturing shouldn't mean
rebuilding the workflow.


The hard part isn't creating one good material. It's rebuilding the same setup every time you need another believable surface.

MatricX turns that repetitive process into a reusable, artist-facing workflow.

Traditional Workflow
Nodes
Masks
Mapping
Weathering
Manual adjustments
More setup
MatricX
Choose Material
Add History
Direct It
Finish

02 / The Workflow

From clean model
to finished surface.


01
Choose
→
02
Build
→
03
Direct
→
04
Detail
→
05
Finish

Apply a material · layer imperfections · paint effects exactly where they belong · add decals and trim-sheet detail · render the finished surface.

MatricX PRO full workflow, base material to finished surface

03 / The Result

Same model.
Different story.


After MatricX PRO Before MatricX PRO BEFORE AFTER
↔

drag to compare

Geometry gives the object its shape. Surface history makes it believable.

04 / Material System

Start with a finished surface.
Then make it yours.


You don't just receive presets. You receive strong starting surfaces that stay fully editable.

Start Fast
→
Adjust
→
Personalize
→
Restore Original

55 Premade Materials

Metal, plastic, wood, fabric, glass, rubber, leather and specialty shaders.

Pre-Built Surface Histories

Many materials ship with complete imperfection stacks already layered on, ready to use as-is.

Editable Layer Stacks

Reorder, retune, or strip back any authored layer — nothing is locked.

Restore Anytime

One click returns a material to its original authored recipe.

swipe or tap to browse the full material collection

05 / Imperfection Studio

Don't add grunge.
Build a history.


Build believable surface history from controllable layers — not a single grunge pass.

01
Base Material
+
02
Edge Wear
+
03
Scratches
+
04
Rust
+
05
Dirt
=
Believable Surface
MatricX PRO Imperfection Studio layer stack

Edge & Damage

Edge Wear
Edge Damage
Chip Damaged

Scratches & Marks

Scratch
Scratch Paint
Fingerprints
Water Stains

Dirt & Weathering

Dirt
Directional Dirt
Grime
Grunge
Rust
Leaking

Tone & Finish

Gradient Linear
Bump Texture

06 / Art Direction

Procedural speed.
Hand-painted intention.


Procedural gets you there fast. Paint Masks let you decide exactly where the story happens.

Procedural Rust
→
Paint Bolt / Seam / Corner
→
Directed Result
MatricX PRO paint mask workflow in Vertex Paint mode

07 / Detailing

Detail the surface.
Without breaking the flow.


Decals

Place, project, recolor

Place · Project · Scale · Rotate · Recolor

Trim Sheets

Fit sheet regions to faces

Select Faces · Choose Region · Fit · Adjust

MatricX PRO decal placement in viewport
MatricX PRO trim sheet applied to selected faces

08 / Design Your Own

Design your own material.
Save it as a preset.


Not just 55 premade materials — build your own from scratch, right inside MatricX.

Choose Base & Color
→
Layer Imperfections
→
Save As Preset
MatricX PRO — Custom Materials, no UV, no shader nodes

Set your own base colour and surface properties, then layer in edge wear, rust, dirt or any of the 15 imperfection types — all from one panel, no UV work, no shader nodes. Save the result as your own custom preset, ready to reuse on any object.

09 / Automation

Change the object.
Keep the material right.


Scale and rotate freely — procedural textures and edge effects stay locked in place, without applying transforms.

MatricX PRO Live Scale Compensation on vs off

10 / Why MatricX

Not another
material pack.


MatricX is designed for artists who want the speed of procedural workflows without surrendering artistic control.

Material Library

Choose preset → Use preset → Move on

MatricX

Start with authored material → Layer surface history → Art-direct effects → Paint locally → Add decals/trims → Design your own preset → Continue editing

Speed
Control
Finished Quality

11 / Built For

Built for artists
who finish surfaces.


Hard-Surface Artists

Detail props and mechanical parts without hand-building wear every time.

Concept Designers

Get a surface to read as real, fast enough to keep pace with iteration.

Game Asset Artists

Ship presentation-ready materials without a dedicated texturing pass.

Look Development

Iterate on surface variants without rebuilding shader graphs each time.

Product / Asset Presentation

Finished, believable materials for renders that need to look real now.

12 / Going Beyond Blender?

Create in MatricX.
Bake for the game engine.


If your work stays inside Blender, MatricX Pro may be all you need. If you need baked texture maps for a game-engine workflow, MatricX Bake picks up where Pro leaves off.

MatricX Pro
Build Surface
→
MatricX Bake
Bake Textures
→
Game Engine

MatricX Pro builds the surface. MatricX Bake turns that result into texture maps for workflows that need to leave the procedural Blender environment.

Optional module — existing Bake customers only

You Already Solved Baking

Now speed up
surface creation.


MatricX Bake handles the delivery side. MatricX Pro handles surface creation. Together they form a more complete workflow.

Bake
+
Pro
=
Create → Bake → Deliver

Existing Bake customer discount: BAKE2PRO

Optional module — existing Pro customers only

Taking Your Surfaces Into a Game Engine?

Your surface is finished.
Now bake it.


MatricX Bake is designed to turn the MatricX result into texture maps for workflows that need to move beyond Blender.

Existing Pro customer discount: PRO2BAKE

13 / Everything Included

One surface workflow.
Everything inside.


14 / Choose Your Access

Same core system.
Choose how far you want to go.


Every tier includes the full MatricX surface workflow — all materials, the imperfection system, decals, trims and custom presets. Higher tiers add deeper support and collaboration, not a more complete version of the tool. Pick your tier using the selector above and add it to cart from there.

Tier Price What's Different
Creator Access $79 Full surface workflow — all materials, decals, imperfection system, live mapping, viewport tools
Pro Studio POPULAR $129 Everything in Creator Access, plus priority support and faster response
Elite Custom $269 Everything in Pro Studio, plus custom updates and tailored workflow integration
Enterprise Partner $519 Everything in Elite Custom, plus direct roadmap collaboration, early access, and dedicated onboarding
Limited Promotion

Save 20% on MatricX Pro

Use code
PRO20
at checkout · offer ends August 20, 2026
Creator $79 $63.20
Pro Studio $129 $103.20
Elite Custom $269 $215.20
Enterprise $519 $415.20

Superhive checkout pricing is authoritative — coupon must be valid and applied at checkout.

Specifications

The technical details.


Requires
Blender 4.5 or newer — tested through Blender 5.2
Package format
Classic add-on ZIP and Blender Extension package, both included
Material collection
55 premade materials, plus custom material creation
Imperfection types
15 layer types across tone, edges, scratches and weathering
Paint masks
Vertex-based hand painting for any imperfection layer
Decals & trims
Official decal library included, plus support for your own decal and trim sheet libraries
Custom materials
Design your own material from base colour and imperfection layers, and save it as a reusable preset — no UV work, no shader nodes
Mapping
Live Scale and Live Rotation Compensation

15 / Before You Buy

The things
you should know.


Does MatricX replace Blender materials?

No. MatricX materials are built on standard Blender shader nodes — they work alongside anything else in your scene.

Do I need UVs?

Not for most materials. Procedural materials work without unwrapping. The fabric weaves are UV-mapped, and trim sheets use UVs by design since they place sheet regions onto faces.

Can I build my own materials?

Yes. Set your own base colour and properties, layer in any of the 15 imperfection types, and save the result as your own custom preset for reuse.

Can I edit materials after applying them?

Yes. Every layer stays editable — reorder, retune, or remove any effect, any time.

Can I control exactly where imperfections appear?

Yes, with Paint Masks — brush any imperfection layer directly onto the mesh instead of relying on a procedural mask alone.

Does it support decals?

Yes — place, project, scale, rotate and recolor decals, plus support for your own decal libraries.

Does it support trim sheets?

Yes — select faces, fit a trim region, and adjust live afterward.

What Blender versions are supported?

Blender 4.5 and newer, tested through Blender 5.2.

What's the difference between Creator Access, Pro Studio, Elite Custom and Enterprise Partner?

All four include the same complete MatricX surface workflow. Higher tiers add faster support, tailored updates, and direct collaboration — not extra core features.

Do I need MatricX Bake?

No. MatricX Bake is for users who need to bake their finished MatricX surfaces into texture maps for workflows such as game engines. If your work stays inside Blender, Pro is complete on its own.

Need the details? Read full documentation.

MatricX PRO — close-up detail render

MatricX PRO

Create more.
Configure less.

Build materials, layer surface history, direct imperfections and finish your assets — without turning every project into another shader-building exercise.

Starting At
$79 Creator Access