MatricX PRO — Give your 3D surfaces a history

MatricX PRO · Surface System · Blender

Build finished surfaces.
Not shader networks.

MatricX Pro brings professional materials, layered imperfections, paint masks, decals, trim sheets and reusable PBR materials into one Blender workflow — so you can spend more time designing and less time configuring.

55 Premade Materials 15 Imperfection Types Paint Mask Control Decals + Trims Custom PBR

01 / The Problem

Texturing shouldn't mean
rebuilding the workflow.


The hard part isn't creating one good material. It's rebuilding the same setup every time you need another believable surface.

MatricX turns that repetitive process into a reusable, artist-facing workflow.

Traditional Workflow
Nodes
Masks
Mapping
Weathering
Manual adjustments
More setup
MatricX
Choose Material
Add History
Direct It
Finish

02 / The Workflow

From clean model
to finished surface.


01
Choose
02
Build
03
Direct
04
Detail
05
Finish

Apply a material · layer imperfections · paint effects exactly where they belong · add decals and trim-sheet detail · render the finished surface.

Asset-01

Full Workflow Sequence

ShowOne hard-surface object evolving through all five stages above, in order.
ActionApply material → layer imperfections → paint effect → add decal/trim → final render.
UIMatricX N-panel visible throughout so viewers can follow which control drives which change.
Duration15–25 seconds, looping.
Resolution1600×900 minimum.
FormatGIF or MP4.
PurposeThis is the single strongest conversion asset on the page — make MatricX feel fast and easy, not technical.

03 / The Result

Same model.
Different story.


After MatricX PRO Before MatricX PRO BEFORE AFTER

drag to compare

Geometry gives the object its shape. Surface history makes it believable.

04 / Material System

Start with a finished surface.
Then make it yours.


You don't just receive presets. You receive strong starting surfaces that stay fully editable.

Start Fast
Adjust
Personalize
Restore Original

55 Premade Materials

Metal, plastic, wood, fabric, glass, rubber, leather and specialty shaders.

Pre-Built Surface Histories

Many materials ship with complete imperfection stacks already layered on, ready to use as-is.

Editable Layer Stacks

Reorder, retune, or strip back any authored layer — nothing is locked.

Restore Anytime

One click returns a material to its original authored recipe.

MatricX PRO material collection grid

05 / Imperfection Studio

Don't add grunge.
Build a history.


Build believable surface history from controllable layers — not a single grunge pass.

01
Base Material
+
02
Edge Wear
+
03
Scratches
+
04
Rust
+
05
Dirt
=
Believable Surface
MatricX PRO Imperfection Studio layer stack

Edge & Damage

Edge Wear
Edge Damage
Chip Damaged

Scratches & Marks

Scratch
Scratch Paint
Fingerprints
Water Stains

Dirt & Weathering

Dirt
Directional Dirt
Grime
Grunge
Rust
Leaking

Tone & Finish

Gradient Linear
Bump Texture

06 / Art Direction

Procedural speed.
Hand-painted intention.


Procedural gets you there fast. Paint Masks let you decide exactly where the story happens.

Procedural Rust
Paint Bolt / Seam / Corner
Directed Result
MatricX PRO paint mask session in Vertex Paint mode
Asset-02

Paint Mask Demo (animated)

ShowHard-surface object in the Blender viewport.
ActionPaint rust around two bolts and one lower seam.
UIMatricX Paint Mask controls visible.
Duration5–8 seconds.
Resolution1600×900 minimum.
FormatGIF or MP4.
PurposeDemonstrate the procedural → art-directed workflow in motion. The static screenshot above works as an interim asset.

07 / Detailing

Detail the surface.
Without breaking the flow.


Decals

Place, project, recolor

Place · Project · Scale · Rotate · Recolor

Trim Sheets

Fit sheet regions to faces

Select Faces · Choose Region · Fit · Adjust

MatricX PRO decal placement in viewport
MatricX PRO trim sheet applied to selected faces

08 / Your Library

Bring your materials
with you.


MatricX isn't a closed material ecosystem. Already own textures? Good. Use them.

Your PBR Folder
MatricX
Reusable Material
MatricX PRO — Custom Materials, no UV, no shader nodes

Scans for Base Color, Normal, Roughness, Metallic, AO, packed ORM, Height, Emission and Opacity — and stores the result as a reusable material entry.

09 / Automation

Change the object.
Keep the material right.


Scale and rotate freely — procedural textures and edge effects stay locked in place, without applying transforms.

Asset-03

Live Mapping Compensation — On vs. Off

ShowThe same object being scaled up and down.
ActionLeft/first half: compensation off, texture visibly stretches. Right/second half: compensation on, texture holds scale correctly.
UILive Scale Compensation toggle visible in the N-panel.
Duration6–10 seconds, or a static side-by-side pair.
Resolution1600×800 minimum.
FormatGIF, MP4, or two static renders side by side.
PurposeThis feature is much stronger shown than explained.

10 / Why MatricX

Not another
material pack.


MatricX is designed for artists who want the speed of procedural workflows without surrendering artistic control.

Material Library

Choose preset → Use preset → Move on

MatricX

Start with authored material → Layer surface history → Art-direct effects → Paint locally → Add decals/trims → Use your own PBR → Continue editing

Speed
Control
Finished Quality

11 / Built For

Built for artists
who finish surfaces.


Hard-Surface Artists

Detail props and mechanical parts without hand-building wear every time.

Concept Designers

Get a surface to read as real, fast enough to keep pace with iteration.

Game Asset Artists

Ship presentation-ready materials without a dedicated texturing pass.

Look Development

Iterate on surface variants without rebuilding shader graphs each time.

Product / Asset Presentation

Finished, believable materials for renders that need to look real now.

12 / Going Beyond Blender?

Create in MatricX.
Bake for the game engine.


If your work stays inside Blender, MatricX Pro may be all you need. If you need baked texture maps for a game-engine workflow, MatricX Bake picks up where Pro leaves off.

MatricX Pro
Build Surface
MatricX Bake
Bake Textures
Game Engine

MatricX Pro builds the surface. MatricX Bake turns that result into texture maps for workflows that need to leave the procedural Blender environment.

Optional module — existing Bake customers only

You Already Solved Baking

Now speed up
surface creation.


MatricX Bake handles the delivery side. MatricX Pro handles surface creation. Together they form a more complete workflow.

Bake
+
Pro
=
Create → Bake → Deliver

Existing Bake customer discount, if active: {{BAKE_TO_PRO_COUPON}}

Optional module — existing Pro customers only

Taking Your Surfaces Into a Game Engine?

Your surface is finished.
Now bake it.


MatricX Bake is designed to turn the MatricX result into texture maps for workflows that need to move beyond Blender.

Existing Pro customer discount, if active: {{PRO_TO_BAKE_COUPON}}

13 / Everything Included

One surface workflow.
Everything inside.


14 / Choose Your Access

Same core system.
Choose how far you want to go.


Every tier includes the full MatricX surface workflow. Higher tiers add deeper support and collaboration — not a more complete version of the tool.

Creator Access
$79
Full MatricX surface workflow for independent creators.
  • All materials
  • Decal system
  • Imperfection layer system
  • Live mapping
  • Viewport materials
Get Creator Access
Elite Custom
$269
For workflows that need MatricX tailored more closely.
  • Everything in Pro Studio
  • Custom updates
  • Feature requests, where agreed
  • Tailored workflow integration
Choose Elite Custom
Enterprise Partner
$519
For studios and partners who want direct collaboration.
  • Everything in Elite Custom
  • Direct roadmap collaboration
  • Early access to experimental features
  • Dedicated onboarding & training
  • Studio showcase, where applicable
Become a Partner
Limited Promotion

Save 20% on MatricX Pro

Use code
PRO20
at checkout · offer ends August 20, 2026
Creator $79 $63.20
Pro Studio $129 $103.20
Elite Custom $269 $215.20
Enterprise $519 $415.20

Superhive checkout pricing is authoritative — coupon must be valid and applied at checkout.

Specifications

The technical details.


Requires
Blender 4.5 or newer — tested through Blender 5.2
Package format
Classic add-on ZIP and Blender Extension package, both included
Material collection
55 premade materials, plus custom material creation
Imperfection types
15 layer types across tone, edges, scratches and weathering
Paint masks
Vertex-based hand painting for any imperfection layer
Decals & trims
Official decal library included, plus support for your own decal and trim sheet libraries
Custom materials
Import external PBR texture sets, no shader editing required
Mapping
Live Scale and Live Rotation Compensation

15 / Before You Buy

The things
you should know.


Does MatricX replace Blender materials?

No. MatricX materials are built on standard Blender shader nodes — they work alongside anything else in your scene.

Do I need UVs?

Not for most materials. Procedural materials work without unwrapping. The fabric weaves are UV-mapped, and trim sheets use UVs by design since they place sheet regions onto faces.

Can I use my own PBR textures?

Yes. Point MatricX at a folder of your own maps and it imports them as a reusable custom material.

Can I edit materials after applying them?

Yes. Every layer stays editable — reorder, retune, or remove any effect, any time.

Can I control exactly where imperfections appear?

Yes, with Paint Masks — brush any imperfection layer directly onto the mesh instead of relying on a procedural mask alone.

Does it support decals?

Yes — place, project, scale, rotate and recolor decals, plus support for your own decal libraries.

Does it support trim sheets?

Yes — select faces, fit a trim region, and adjust live afterward.

What Blender versions are supported?

Blender 4.5 and newer, tested through Blender 5.2.

What's the difference between Creator Access, Pro Studio, Elite Custom and Enterprise Partner?

All four include the same complete MatricX surface workflow. Higher tiers add faster support, tailored updates, and direct collaboration — not extra core features.

Do I need MatricX Bake?

No. MatricX Bake is for users who need to bake their finished MatricX surfaces into texture maps for workflows such as game engines. If your work stays inside Blender, Pro is complete on its own.

Need the details? Read full documentation.

MatricX PRO — close-up detail render

MatricX PRO

Create more.
Configure less.

Build materials, layer surface history, direct imperfections and finish your assets — without turning every project into another shader-building exercise.

Starting At
$79 Creator Access